Tracing Rays in Real Time
It’s not every day that an embedded design project results in claims of fundamentally changing the way an industry works. To be clear, new products try to claim this all the time; it’s just less often that it’s actually true. Well, the Caustic division of Imagination Technologies is saying that they have made such a change available to the graphics and animation worlds.
To lay some background for this, let’s review some basics. There are a couple of fundamental ways to create (or render) a graphic image. One might be considered “quick and … Read More → "Tracing Rays in Real Time"

