“An item on your Steam wishlist is on sale!”
They’re toying with my affections. Or affecting my toys. Either way.
We don’t buy software anymore, we license it. The distinction may be abstruse legal hair-splitting to most people, but it has a real effect on what we can and can’ … Read More → "Renting vs. Buying Software"
This week’s podcast is absolutely brimming with electronic engineering goodness! First, we investigate the details of new artificial eye that can be powered by sunlight, developed by a team of researchers at Hong Kong University. Next, Jason Clarke (Crank Software) joins us to discuss user interface design, what their unique Storyboard platform is all about, and how I can get an embedded app running in minutes.
& … Read More → "StoryBoard and Cyborg Eyes: A Revolution in User Interfaces"
I love science and technology. I also love beer and bacon sandwiches, but that’s nothing to do with this column, so don’t try to distract me. Generally speaking, I like to think I have a ringside seat at the forefront of technology. Recently, however, I must admit to starting to fear I was no longer riding the crest of the technology wave with regard … Read More → "Why, Hello FPGA and AI — How Nice to See You Together!"
“There has never been an unexpectedly short debugging period in the history of computers.” – Steven Levy
Debugging your code or hardware is rarely seen as the glamorous part of the job. As engineers, we like to make stuff – to design. Any debugging activity is a tacit admission that our designs aren’t perfect; that we didn’t get … Read More → "Debugging as a Career Goal"
I just heard about a new code coverage tool from Microchip Technology that’s targeted at embedded designs, that’s quick and easy to use, and that does things no other code coverage tool has done before. Just writing that gave me a flashback to the opening spiel of Star Trek: The Original Series, where the … Read More → "Compellingly Cunning Embedded Code Coverage"
Way back in the mists of time, when I was bright-eyed and bushy-tailed, as I penned the first words in this quest to explore the topic of switch bounce and debounce, I actually thought it would take only one, perhaps two, columns. Sad to relate, as the days grew into weeks and the weeks grew into months, I grew into a much sadder and wiser man. … Read More → "Ultimate Guide to Switch Debounce (Part 6)"