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Dungeons and Dragons creatures, generated by neural network

The game Dungeons and Dragons has all sorts of lists of spells and abilities you can use for gameplay. I trained an algorithm called a recurrent neural network to generate more spells – like Barking Sphere, Hold Mouse, and Gland Growth. Then, with a larger set of spells in my training dataset, I trained a better neural net that generated even more – like Song of the Dave, Summon Ass, and Shield of Farts.

It turns out that in addition to spellbooks, Dungeons and Dragons also has monster manuals – books full of the names and descriptions of creatures that adventurers can encounter. Colin Fredricks, who created the RPG Sufficiently Advanced, was kind enough to send me the names of 2,205 creatures from the 2nd edition monster manual.

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