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AES and Antifuses

You bring a new product to market, and, within weeks, a rival appears, one that is clearly a rip-off of your design: not just looking like yours or performing much the same functions, but actually a clone of your design. There are shed-loads of statistics that show that the problem is increasing within the electronics industry and a mass of anecdotal evidence that indicates that designs using FPGAs are being increasingly targeted.

As FPGAs have moved from simply mopping up glue-logic to becoming full-blown Systems on Chip (SoCs), so they now embody the key Intellectual Property (IP) … Read More → "AES and Antifuses"

Dante Enters a New Field

Dante would feel right at home surveying the math required to create useful circuits. He might meet some argument as to whether he was observing hell or heaven, but there would be no disagreement on the levels one would encounter as one approached the deepest depths or highest heights.

At the first level, one finds the easy world of ones and zeros. George Boole governs this domain, and he holds dominion over a disproportionate swath of the landscape. Moving in a level brings us to the simple world of conservative law passive circuits. Voltage and current sources, … Read More → "Dante Enters a New Field"

Taking Advantage of Advances in FPGA Floating-Point IP

Recently available FPGA design tools and IP provide a substantial reduction in computational resources, as well as greatly easing the implementation effort in a floating-point datapath. Moreover, unlike digital signal processors, an FPGA can support a DSP datapath with mixed floating- and fixed-point operations, and achieve performance in excess of 100 GFLOPS. This is an important advantage, for many high-performance DSP applications only require the dynamic-range floating-point arithmetic in a subset of the total signal processing. 

Read More → "Taking Advantage of Advances in FPGA Floating-Point IP"

Catching Mr. X: Diagnosing CDC Errors in FPGAs

One of the more popular board games of the 1980’s was Scotland Yard, a game of co-operation in which each player is a detective… except for the shady “Mr. X,” the villain. Over the course of the game, the team of detectives collaboratively chases Mr. X across the city of London. At various points in the game Mr. X appears to the detectives but then just as quickly disappears again. If the “good guys” are able to work together to execute a containment plan, they can catch Mr. X. If not, Mr. X … Read More → "Catching Mr. X: Diagnosing CDC Errors in FPGAs"

Taming a Tenth of a Terabit

When the bandwidth glut funnels its way from the bundle of “last-miles” into the big aggregators, switching our packets with ever-increasing density – we inevitably reach the point of the Big Pipe. The Big Pipe is always the limit of our technology – the most bits we can cram into a single cable so we can run them across the floor to another machine.

Every couple of years, the size of the Big Pipe increases – through some clever convolution of Moore’s Law.  Today, we sit on the threshold of 100 billion bits per second.  In Ethernet.   … Read More → "Taming a Tenth of a Terabit"

Fill Solutions Are Getting Smarter

As the industry begins production at 45-nm geometries, one of the issues that needs to be resolved is that of planarity—the flatness of the IC after chemical-mechanical planarization. At 45nm and below, fill solutions become much more challenging, because manufacturing processes and physical interactions become more sensitive to small metal density variations.

A big part of the problem is that the allowable thickness variation has remained constant at +/-15%, even while the total thickness of wires has decreased. This dichotomy means that the percentage of total … Read More → "Fill Solutions Are Getting Smarter"

Decisions, Decisions, and Threads

The whole way through creating your SoC you are faced with decisions. Some of the hardest decisions, since they are the most difficult to change if they are later seen as sub-optimal, are those made at the architectural level. How do you assign the tasks that you need in order to produce the performance you want, at a reasonable cost in IP licences, silicon real estate, power consumption, and end product performance? For this part of the application, we really require the number crunching of a DSP, while over here we want the flexibility of running an OS, say … Read More → "Decisions, Decisions, and Threads"

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Jan 29, 2026
Most of the materials you read and see about gyroscopic precession explain WHAT happens, not WHY it happens....