editor's blog
Subscribe Now

Close Enough?

Not long ago, in our coverage of 3D vision, we discussed time-of-flight as one of the approaches to gauging distance. Even though it and the other 3D vision technologies are gunning for low-cost applications, it’s easy, at this point, to view them as exotic works in progress.

Well, time of flight is now being put to use for the most prosaic of duties: making sure your cheek doesn’t accidentally hang up on you.

Of course, our phones already have this feature via their proximity sensor, installed specifically for this purpose. It detects when the phone is near the face and shuts down the touchscreen, both saving power and rendering it immune to the random input it would otherwise get as it hit your cheek now and again.

As STMicroelectronics sees it, however, the existing way of judging proximity leaves something to be desired. Right now, it’s a simple process of sending light out and measuring how much gets reflected back, a method that can depend on a lot of factors besides proximity. How often such sensors fail isn’t clear to me, but ST has come forward with a new approach: using time of flight to measure how long it takes the light (regardless of the quantity of light) to make a round trip.

They do this by co-packaging an IR LED emitter, an “ultra-fast” light detector, and the circuitry needed to calculate the distance from the measurements. It also contains a wide-dynamic-range ambient light sensor. 

Is all of that needed just to keep your phone from getting too cheeky? Well, it’s clear that that’s simply the “marquee” function they address. On the assumption that you can do a lot more interesting stuff if you can measure with reasonable accuracy how far away something is (as opposed to a more binary near/far assessment), they’re betting that phone makers will want to include it so that both they and enterprising apps writers will come up with all kinds of interesting new things to do. It changes the class of apps it can manage from digital to analog (in the sense I defined them when discussing accelerometer applications).

Used in such other applications, they’re targeting a distance range of up to 100 mm (about 4 inches for those of us that grew up with non-metric intuitive visualization). They think it will work beyond that, but they’re not committing to that at this time.

You can find more info in their release.

Leave a Reply

featured blogs
Sep 22, 2021
'μWaveRiders' 是ä¸ç³»åˆ—æ—¨å¨æŽ¢è®¨ Cadence AWR RF 产品的博客,按æˆæ›´æ–°ï¼Œå…¶å†…容涵盖 Cadence AWR Design Environment æ新的核心功能,专题视频ï¼...
Sep 22, 2021
3753 Cruithne is a Q-type, Aten asteroid in orbit around the Sun in 1:1 orbital resonance with the Earth, thereby making it a co-orbital object....
Sep 21, 2021
Learn how our high-performance FPGA prototyping tools enable RTL debug for chip validation teams, eliminating simulation/emulation during hardware debugging. The post High Debug Productivity Is the FPGA Prototyping Game Changer: Part 1 appeared first on From Silicon To Softw...
Aug 5, 2021
Megh Computing's Video Analytics Solution (VAS) portfolio implements a flexible and scalable video analytics pipeline consisting of the following elements: Video Ingestion Video Transformation Object Detection and Inference Video Analytics Visualization   Because Megh's ...

featured video

Gesture Detection for Automotive In-Cabin Applications

Sponsored by Texas Instruments

See how using 60GHz radar for automotive in-cabin gesture is ideal due to its small size and ability to sense through various materials. Applications using gesture control include changing radio stations, answering phone calls, opening windows, and more.

Click to learn more about gesture detection using 60GHz mmWave radar sensors

featured paper

IPU-Based Cloud Infrastructure: The Fulcrum for Digital Business

Sponsored by Intel

As Cloud Service Providers consider their investment strategies and technology plans for the future, learn how IPUs can offer a path to accelerate and financially optimize cloud services.

Click to read more

featured chalk talk

KISSLING Products: Rugged and Reliable Solutions

Sponsored by Mouser Electronics and TE Connectivity

Rugged and reliable designs today have a specific set of design requirements that may not be found in other industries including robustness, durability, and the ability to resist harsh environments. In this episode of Chalk Talk, Amelia Dalton chats with Mark Dickson from TE Connectivity about the KISSLING product family which includes a wide variety of rugged and reliable solutions for your next design.

Click here for more information about TE Connectivity / KISSLING Ruggedized Switching Products