Vocativ reports that researchers decided to investigate how consumers respond to digital assistants with human or non-human features. They recruited several hundred students to play a series of puzzle games on a computer. During each game, when participants got stuck or confused, they could click on a help icon which would either reveal a smiling face or a faceless interface to give them advice.
The team found that participants felt less autonomous, or less in control, when given help by the anthropomorphized interface, and enjoyed the game less as a whole. Even though the help given was the same regardless of interface, participants couldn’t help but feel a sense of unpleasant dependence when their helper seemed more human. On the flip side, researchers found that the faceless interface was seen as a tool and so did not detract from participants’ sense of autonomy.
via Mental Floss
May 25, 2016
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