Jonathan M. Gitlin of Ars Technica has a great article at Wired about racing games and real racing.
“As a hardcore racing fan, the first racing game I really got into was a Super Nintendo F1 game. But it wasn’t until the release of Gran Turismo on the PSone that the game console could finally provide a virtual outlet for those with the desire, if not the cash, to go racing.
Since then, racing games have given us ever-more lifelike physics, graphics and artificial intelligence. We’ve even got the the chance to race online against other humans. Peripherals like real-feel steering wheels have gotten better; the best of them promise racing immersion from the comfort of our couches. It’s all been great fun for racing fans, but is any of it truly realistic? What do racing video games teach you about racing real cars?”


