[A]fter developing software that’s able to play complex board games like Risk, André Pereira designed and built a sass-talking robot head that gives a face to the AI opponent.
But the robot does more than just provide another talking head at the table while a computer analyzes the board and calculates its next perfect move. Using a Kinect sensor the robot is able to actually socially interact with other players, including making eye contact, reacting favorably and unfavorably to moves, and even making gameplay decisions based on how other players have interacted with it.
via Gizmodo
October 25, 2013


