Total Recall
They say that history repeats itself. Unfortunately, however, we find that this is often not true in debug mode. That elusive set of conditions that precipitated the problem we’re pursuing often fades into obscurity when we try to capture, observe and analyze them. Take, for example, the problem of debugging system-on-chip ASIC designs or any complex hardware system where massive quantities and varieties of real-world stimuli are required to give your design the thorough shaking-out it needs to capture that once-in-a-blue moon bug in the act. In that case, there’s a … Read More → "Total Recall"

