The catchiest videogames, the ones that grab players immediately, share a certain set of traits that designers ignore at their own peril, says a veteran gamemaker.
In a Game Developers Conference speech titled “Designing the Five-Second Game,” designer RJ Mical laid out the results of a study he had undertaken recently, in which he analyzed dozens of instantly addictive games from Pac-Man to Plants vs. Zombies. Mical, who co-created the Atari Lynx and 3DO game machines and worked on the PlayStation Vita, found certain elements that persisted across decades of development.
via Wired
March 6, 2012


