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Cartooning vs. Technology: How Steve Jobs Ruined Comics

From Tom Pappalardo’s blog:

Cartooning is, to me, an art form of simplification. The artist uses a minimal amount of lines to communicate characters and place to a reader. Mouths are often oddly-shaped black holes. Cartoon evolution often does away with lips, body hair, elbows. Eyebrows are reduced to lines. Eyes become dots. A background might be a line indicating where the floor and wall meet. Maybe a squiggle of distant trees, or a cloud. Maybe just a flat field of color. Cartooning is also about communicating an idea in the briefest terms possible. It is literally a shorthand form of storytelling. If you’re making a comic strip, and that joke takes place in a restaurant and the setting is important to the joke or narrative, you damn well better explain that as quickly as possible in the first frame so you can get on with what you’ve got to say. In short, in gag cartooning things need to be made apparent.

In many ways, technology—especially consumer-driven technology—has been striving for the same thing as cartoonists for years now. Simpler, smaller, more streamlined. Minimalist. Removing as much of the object as possible, leaving only the key components (in technology’s case, the interface, the screen). Steve Jobs led the way for elegant and simple device design, and it’s a beautiful thing. But a cartoonist might reach a point where representing something in a super-simplified style when the object itself is already super-simplified becomes increasingly difficult.

Take a look at some great examples here

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